Lèjlom Ji̊ Qi̊v (/lɛʤ/ /lom/ [match (game); contest] [firm; solid]) is a temperate Large City located in the Izclea Region of the Tetburland.
The name Lèjlom Ji̊ Qi̊v is derived from the Sylvin language, as Lèjlom Ji̊ Qi̊v was founded by H́aych, who was culturaly Tauran.
Climate
Lèjlom Ji̊ Qi̊v has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 23°C (73°F). Lèjlom Ji̊ Qi̊v receives an average of 284 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the summer. Lèjlom Ji̊ Qi̊v covers an area of nearly 164 km2 (65 mi2), and an average elevation of 4118 m (13510 ft) above sea level.
Overview
Lèjlom Ji̊ Qi̊v was founded durring the early 16th century in fall of the year 1506, by H́aych. The establishment of Lèjlom Ji̊ Qi̊v suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Lèjlom Ji̊ Qi̊v was built using the conventions of Tauran durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Lèjlom Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Lèjlom Ji̊ Qi̊v is buildings folow an organic layout of spacious cobblestone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Lèjlom Ji̊ Qi̊v weathering a full scale bombardment durring a siege. The budget focused millitary grade defenses has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
A look around Lèjlom Ji̊ Qi̊v seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.
Civic Infrastructure
Lèjlom Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Lèjlom Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Lèjlom Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lèjlom Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lèjlom Ji̊ Qi̊v's parks.
Lèjlom Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lèjlom Ji̊ Qi̊v.
Lèjlom Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Lèjlom Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Lèjlom Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Lèjlom Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Lèjlom Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Lèjlom Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Lèjlom Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lèjlom Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Lèjlom Ji̊ Qi̊v has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Lèjlom Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Lèjlom Ji̊ Qi̊v's grid is powered by an arcane means.
Lèjlom Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Lèjlom Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Lèjlom Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Lèjlom Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lèjlom Ji̊ Qi̊v's natural decorations nor waterways.
Lèjlom Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Lèjlom Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Lèjlom Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Lèjlom Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Lèjlom Ji̊ Qi̊v is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.
Lèjlom Ji̊ Qi̊v's bank was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
Due to the actions of local Kami, winter is recurring in Lèjlom Ji̊ Qi̊v.
The Amoeba Swarm near Lèjlom Ji̊ Qi̊v are known to be more aggressive than normal.
Lèjlom Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Augury energies of tier 3 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 77
Farmers: 105
Farm Laborer: 205
Hunters: 134
Milk Maids: 97
Ranchers: 53
Ranch Hands: 116
Shepherds: 105
Farmland: 157418 m2
Cattle and Similar Creatures: 9741
Poultry: 116895
Swine: 7793
Sheep: 389
Goats: 77
Horses, Mounts, and Beasts of Burden: 3896
Craftsmen
Arms and Toolmakers: 79
Blacksmiths: 92
Bookbinders: 49
Buckle-makers: 51
Cabinetmakers: 92
Candlemakers: 114
Carpenters: 136
Clothmakers: 114
Coach and Harness Makers: 40
Coopers: 95
Copper, Brass, Tin, Zinc, and Lead Workers: 53
Copyists: 39
Cutlers: 32
Fabricworkers: 82
Farrier: 288
Furriers: 25
Glassworkers: 144
Gunsmiths: 85
Harness-Makers: 37
Hatters: 80
Hosiery Workers: 27
Jewelers: 43
Leatherwrights: 105
Locksmiths: 38
Matchstick makers: 62
Musical Instrument Makers: 55
Painters, Structures and Fixtures: 51
Paper Workers: 54
Plasterers: 53
Pursemakers: 66
Roofers: 42
Ropemakers: 39
Rugmakers: 38
Saddlers: 70
Scabbardmakers: 77
Scalemakers: 42
Scientific, Surgical, and Optical Instrument Makers: 25
Sculptors, Structures and Fixtures: 36
Shoemakers: 36
Soap and Tallow Workers: 119
Tailors: 288
Tanners: 50
Upholsterers: 55
Watchmakers: 51
Weavers: 105
Whitesmiths: 32
Merchants
Adventuring Goods Retellers: 26
Arcana Sellers: 26
Beer-Sellers: 51
Booksellers: 59
Butchers: 95
Chandlers: 105
Chicken Butchers: 106
Entrepreneurs: 40
Fine Clothiers: 105
Fishmongers: 99
Florists: 23
Potion Sellers: 68
Resellers: 134
Spice Merchants: 51
Wine-sellers: 81
Wheelwright: 66
Woodsellers: 37
Service workers
Bakers: 205
Barbers: 190
Coachmen: 54
Cooks: 177
Doctors: 78
Gamekeepers: 57
Grooms: 34
Hairdressers: 144
Healers: 109
Housekeepers: 125
Housemaids: 229
House Stewards: 121
Inns: 37
Laundry maids: 74
Maidservants: 129
Nursery Maids: 70
Pastrycooks: 129
Restaurateur: 185
Tavern Keepers: 205
Specialized Laborer
Ashworkers: 56
Bleachers: 35
Chemical Workers: 22
Coal Heavers: 86
In-Town Couriers: 92
Long Haul Couriers: 90
Dockyard Workers: 77
Gas Workers: 19
Hay Merchants: 33
Leech Collectors: 96
Millers: 88
Miners: 84
Oilmen and Polishers: 61
Postmen: 84
Pure Finder: 51
Skinners: 134
Sugar Refiners: 22
Tosher: 58
Warehousemen: 149
Watercarriers: 80
Watermen, Bargemen, etc.: 118
Skilled Laborers
Accountants: 47
Alchemist: 57
Clerk: 77
Dentists: 39
Educators: 109
Engineers: 56
Gardeners: 40
Mages: 28
Plumbers: 40
Pharmacist: 45
Professors: 16
Scientists: 29
Wizards: 16
Civil Servants
Adventurers: 36
Bankers: 54
Civil Clerks: 99
Civic Iudex: 45
Consultants: 25
Exorcist: 84
Fixers: 46
Kami Clerk: 72
Landlords: 75
Lawyers: 49
Legend Keepers: 62
Militia Officers: 354
Monks, Monastic: 121
Monks, Civic: 121
Historian, Oral: 88
Historian, Textual: 44
Policemen, Sheriffs, etc.: 86
Priests: 155
Rangers: 54
Rat Catchers: 61
Scholars: 60
Spiritualist: 68
Slayers: 21
Storytellers: 136
Military Officers: 121
Cottage Industries
Brewers: 105
Comfort Services: 134
Enchanters: 43
Herbalists: 45
Jaminators: 125
Needleworkers: 139
Potters: 62
Preserve Makers: 114
Quilters: 57
Seamsters: 216
Spinners: 114
Tinker: 44
Weaver: 95
Artists
Actors: 40
Architects: 15
Bards: 59
Costumers: 23
Dancers: 45
Drafters: 25
Engravers: 30
Fine Furniture Carpenters: 19
Glaziers: 41
Inlayers: 38
Musicians: 118
Painters, Art: 20
Playwrights: 41
Sculptors, Art: 34
Wood Carvers: 129
Writers: 134
Produce Industries
Butter Churners: 144
Canners: 118
Cheesmakers: 144
Ice Merchants: 17
Millers: 79
Picklers: 64
Smokers: 49
Stockmakers: 42
Tobacconists: 59
Tallowmakers: 97
14913 of Lèjlom Ji̊ Qi̊v's population work within a Foundational Occupation.
815 work in Agriculture
3386 work as Craftsmen
1172 work as Merchants
2352 work as Service Workers
1535 work as General Laborers
599 work as Skilled Laborers
2137 work as Civil Servants
1293 work in Cottage Industries
811 work as Artists
813 work in Produce Industries
22884 of Lèjlom Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1168 (3%) are noncontributers.
Points of Interest
Lèjlom Ji̊ Qi̊v has a substantial mill pond located a short distance from town.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Lèjlom Ji̊ Qi̊v was attacked by soldiers from another nation, with orders to raid Lèjlom Ji̊ Qi̊v. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Lèjlom Ji̊ Qi̊v lost 147 people, 278 livestock, and 63 buildings. The conflict ended after roughly 105, when members of Lèjlom Ji̊ Qi̊v's militia enacted an operation to assassinate an enemy expert. The operation was complicated by enemy spies who revealed the militia's plan. The conflict ended with needing to break through the enemy's lines, which ended in defeat for Lèjlom Ji̊ Qi̊v's forces. The war is remembered in legend by Lèjlom Ji̊ Qi̊v's bards, historians, and legend keepers.